Release Reminder
Hi. So, you all have been waiting for the release, and thank you for waiting patiently! But the thing is, it's where the project wasn't worked on too much at a good and normal pace, and I didn't want to work this slow, but yes, I'm still working on it. But good news: the game is actually super close to finished! But since I've made it this far, I decided to give you a very secret (but also unstable) build of this game that I've kept on MediaFire for a while. It was originally for my mom, but I was missing something, so I decided to give to you guys instead! NOTE: Again, as I mentioned in parenthesis', the build is also unstable (but not as unstable as the other releases at least!). But yes, this mod is possible (I believe), but the speed is crazier than in the official release, which... yes, the official release will be released on 8/28/22-
- Actually, the project is too difficult to speed up working on it, so instead, it will be released on the 3rd week of September. -
Main things called as unstable:
There was an issue accidentally assigned the A&C trigger object thingy (whatever it's supposed to be to control Arts and Crafters (Grand Dad)) to Principal (Baldi) or whatever it is.
Navigation Setup (Playtime character)
Generational playthroughs, that is at the end and the middle of the game, whether you get to win it or not (depending on how well you do even if you tried). This is due to how fast Blue Hedgehof is. You may even have to livestream it if you are EXTREMELY good with EVERY SINGLE MOD that ANY of us could find, otherwise just try to beat this if you want, explore or whatever; IDEK.
On the first issue I mentioned, well, about it, there was a side effect issue to that issue mentioned. It was where due to the accidental doing on the Principal character, it causes his character object to act funny and get nuts.
AND of course, the exits thing. Whenever you collected all notebooks or items or whatever you call them, when the characters try to get past the hall block and try to get you but annoyingly or [you call it], and that you're in the exit block(s), they can't get past the line block (which in Unity, is the navigation limit). If the exit tiles were called as walkable, then no matter if the walls block the way, they could still go through the limit.
And that's it. Oh, and these secret builds are counted and marked as development builds, so you might see the "Development Build" text on the bottom-left corner of your computer screens.
Files
Get Blue Hedgehof's Schoolhouse (Revived Edition)
Blue Hedgehof's Schoolhouse (Revived Edition)
A revived mod of Blue Hedgehof from Baldi's Basics.
Status | In development |
Category | Game mod |
Author | Benjamin R. |
Genre | Survival |
Tags | 3D, baldi-mod-classics, Baldi's Basics, First-Person, Horror, Indie, Unity |
More posts
- 1.0 Pre-release 2 ChangelogJul 16, 2022
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