Pre-release version 1.1 is now released! I couldn't fully guarantee much I wanted to, but this will do.


This post was updated from its old version variant to a new one.

Hello everyone! I decided to make a large update—a pre-release update of 1.1. The full 1.1 release will be released later. Here's what's changed:

Adjustments and Additions

  • Added occlusion culling to improve performance.
  • Redid all voicelines of Baldi, Principal of the Murder, and myself (Mine on swinging doors only!) so that Baldi, Principal of the Murder and I sound consistent in the game.
  • Red notebooks now use proper 3D models because the previous one looked terrible and like it was only made with built-in Unity meshes.
    • The material of the image of the red notebooks' cover on some faces of the model now uses a proper image.
    • As for the other textures, those textures for the old/new model for the notebook have been trashed and two brand-new materials are added to the model.
  • Tweaked all posters.
  • The red notebooks no longer use pre-assigned rotations. Their rotations can now be randomized.
  • Adjusted tape player content.
    • Updated the "AntiHearing" audio clip.
    • The tape player's activated sprite has also been updated.
  • The blood render and its texture in the cafeteria has been improved.
  • Changed Baldi's speed to make the game harder.
  • Changed the school ambience back to normal because the changes made to the ambience weren't good.
    • Another ambience clip has also been added.
  • All item sprites now have large and small sprites just like in Baldi's Basics Classic Remastered & Plus. Small sprites are, of course, for UI elements, but some sprites for the items have been updated and/or now use proper dithering based on the sprites. Most item sprites now use Bayer dithering to ensure consistency flows perfectly enough for the game's UI elements while playing.
  • Changed the UI content for the HUD.
    • The Staminometer and an interact hand has been added to the HUD too.
  • Upon collecting the notebook, you'll now get the Code Generator Gadget instead of the You Dies Pad.
    • The Code Generator Gadget also uses a new kind of math, so it'll not be as easy of math questions as it can also require you to solve algebra equations as well. Beware of hard math; it'll not be very easy to solve/evaluate/simplify the expressions! (Actually, I'm kidding in this update. However, in the actual release, it'll contain the Algebra equations and other things, so beware!)
  • Besides the You Dies Pad's replacement, the music has been updated.
  • Updated the texture artwork and added a few more textures!
  • Converted the NavMesh back to the classic one with a few fixes to it, which should prevent you from not dying around any corner.
  • Implemented a time system for controlling the environment, which allows me to prevent myself from prioritizing "Time.timeScale" calls in a LOT of conditions.
  • Made the jump-rope red to make it more visible.
  • Updated the spoop mode activation alarm to make it sound a lot like an alarm.
    • In the previous versions of Baldi's Basics Chapter 2 Remastered, this sound basically was the original "Loud noise 3_Loop" sound effect, but horribly low-pitched, but this update to the game should include the sound's update into the game which should make it sound better and not as damaging on the ears.
  • You can no longer use the space bar to jump during Playtime.EXE's jump-rope minigame. You can now use left-click.
  • Added corded lights for the cafeteria!
  • Added the BBCR sounds for
    • Doors locking and unlocking
    • Trying to open a locked door
      • For this sound added, you can no longer hear this sound being made if the locked door is open, unless it's about to close.
    • Inserting a quarter into a vending machine or the phone
    • Buttons
  • Adjusted the Baldi and Playtime.EXE sprites.
    • These sprites are now also pasted in sprite sheets. (You don't need to worry about this because this is minor.)
  • Changed It's a Glitched Bully and Green Arts and Crafters' sprites.
    • These Green Arts and Crafters sprites were also stored in sprite sheets as well.
    • Green Arts and Crafters' sprites have been worked on for 8 HOURS. Yeah, you heard that right: 8 HOURS. When I was done, I dithered them afterwards.
  • Updated the exit sign sprite.
  • Partially reworked AI systems.
  • Reworked the "Game Over" state, which should make each and every death consistent to each other.
  • Updated the model types to the new models from Baldi's Basics Classic Remastered. Another one from Baldi's Basics Remastered Deluxe has been added too.
  • Reworked the player functionality to prevent certain errors that were originally discovered by me.
  • Updated the knife smack sound to make it sound more like a knife when Baldi gets closer.
  • Windows and swinging doors are no longer stored in another instance of the wall artwork. They now use custom Blender meshes with its materials placed under the 1st slot of the rendering list, while keeping the wall render on the 2nd. This feature is similar to Classic Remastered's, but also different too.
  • Corrected "BsodaSpray" sound.
  • Updated the Chaos sound loops.
  • Pausing the game now enables the cursor and unlocks it to free mouse movement within your screen. If you resume your current game, its visibility will be disabled, and the mouse will be centered back onto the window of the game.
    • [Bugfix] I discovered an unknown glitch that causes the mouse not to do anything when pausing the game whilst holding down a move key(s). This has been fixed.
  • Tweaked audio sources of Principal of the Murder, Playtime.EXE, and Baldi.
  • You can now open swinging doors that come from entrance areas, meaning they now act exactly how other swinging doors do in Baldi's Basics. This revamp with swinging doors was discovered in BBCR, while in Classic, it was applied to ALL doors that you'd have to collect 2 notebooks, except for entrance doors, since it obviously was a wall for each entrance.
  • Tweaked Dark Gotta Sweep's hitbox.
  • The glitched quarter no longer spawns after answering all questions correctly on the first notebook. This is because you don't usually have a Baldi character at the start which should make more sense. Even if you're The Frustrated Gamer, you now can't ask for that coin.
  • Proper light positioning has now been stored into school scenes.
  • Light flashing is now created for TVs.
  • Tweaked "Do Not Enter" text on the Do Not Enter faculty doors.
  • Pausing the game now pauses more audio.

Bugfixes

  • Fixed a bug that doesn't allow Principal of the Murder to give you the punishment when Principal tries to interact with the player if a rule is already broken while the player had already gone inside of the punishment room.
  • Added a system that detects all exits you've collected. This prevents the disappearances of the exit sign and navigation issues with the entrance areas.
  • Fixed a bug that allowed It's a Glitched Bully to enter a room as his desired spawn point for navigation.
  • Fixed Principal of the Murder not dealing with It's a Glitched Bully properly, which caused some weird behavior with Principal of the Murder.
  • It is no longer possible to use the Principal's Keys on unlocked doors.
  • Fixed the wrong sound being assigned being played when using NoSquee (This game was rushed so I couldn't fix this issue in time when V1.0 released!).
  • Escaping from Playtime.EXE's jump-rope minigame no longer freezes image rendering on the Image component. Instead, it will now reset the image back to the first sprite when it's disabled, when you escape from the minigame, to prevent the previous image on the rectangle rendering instead of what we expect.
  • Fixed a bug that disallows Playtime.EXE to freeze the player in place when in Dark Gotta Sweep's hitbox trigger.
  • Fixed a door issue that allows you to attract Baldi's attention by clicking on the door through the raycasting point system when it's already open.
  • Fixed a major glitch that made it extra difficult to trigger Green Arts and Crafters.
  • Fixed mouse movement being detected when the game is currently paused.
  • Fixed the globe sprite in the faculty room with the swinging door lock not rotating as a billboard sprite.

Known Issues (Updated)

  • There can be a super rare crash issue that should not have happened in the first place.
  • The A.I. was left unfinished; the characters "Baldi", "Principal of the Murder", "Dark Gotta Sweep", and "Playtime.EXE" cannot fully navigate around the school.
  • The Chaos rumble noises can behave weird when you pause, if you have 7/7 red notebooks and 2/4 or 3/4 exits.
  • In the main menu, a certain button does not use proper sprites and just uses an alarm clock sprite.
  • The big teacher chair model contains minor UV inconsistencies that I discovered.
  • The characters "Baldi", "Principal of the Murder", "Dark Gotta Sweep", and "Playtime.EXE" don't slow down when inside the Dark Gotta Sweep collision trigger box.
  • It is possible to right-click on a vending machine no matter how far away you are from the vending machine and have the click fail if the distance is too big.
  • The light looks weird with some black outlines and the black outlines glitch up a little teensy bit as well.
  • The ambience can play during game over state.
  • Dark Gotta Sweep can move while the Code Generator Gadget is active.


And that's it! I'm sorry for not updating the mod in a long time, so this is the best present I could ever possibly give all of you. So, have fun with the update, I guess. I guess I should have finished the A.I. systems before releasing this, but this game is hard to work with sometimes. Now, time for me to work with the final release of the mod.

Files

BALDI_V1.1_Pre-release_Windows64Bit.zip 46 MB
Nov 20, 2023
BALDI_V1.1_Pre-release_Windows32Bit.zip 42 MB
Nov 20, 2023

Get Baldi's Basics Chapter 2 Remastered

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